Graphic
design, also known as announcement project, is the art and practice of
development and prominent ideas and experiences with visual and textual
content. The form of the communication can be physical or virtual, and may
include menageries, words, or graphic forms. The knowledge can take place in an
instant or over a long period of time. The work can happen at any scale, from
the design of a single postage stamp to a national postal signage system, or
from a company’s digital avatar to the sprawling and interlinked digital and
physical content of an worldwide newspaper. It can also be for any purpose,
whether commercial, educational, cultural, or political. Design that’s meant to
be experienced in an instant is the easiest to recognize and has been around
the slowest. For over a hundred years, designers have arranged type, form, and image
on posters, advertisements, packages, and
other printed matter, as well as information visualizations and graphics
for newspapers and magazines. Motion graphics are equally prearranged and
crafted, but are meant to be experienced over a secure time span, such as for the opening credits of a
movie or an online video meant to accompany a newspaper article. The design of books
and magazines also has a long history. Whether physical or digital, these are
objects that are meant to be enjoyed over time, during which the reader has
control over the pace and sequence of the experience. In books, the content
usually comes before the design, while in magazines; the design is a structure
that anticipates written and visual content that hasn’t yet been created. Some commercial
websites or exhibition catalogues also fit in this category, as do digital or
physical museum displays that show information that doesn’t change. All have
fixed content, but the user or reader determines their own path through the
material. Many designers also produce systems that are meant to be experienced
over time, but aren’t confined to the making of objects. Way finding, which is
a form of environmental graphics, refers to the branding and signage applied
throughout and on buildings. While each sign or symbol in a public or private
building is a work of design, they’re all part of a larger classification
within the building. The design of the system the relationships between all of
those parts—is where the designer brings value. Similarly, while all of the
artifacts of a commercial or institutional brand, such as a business card, sign,
logo, or an advertisement are individual expressions of design, how those are experienced together and over time
is the design work. No part of it has been created without seeing the others,
or without thinking through how a target customer will encounter and then
develop a relationship with that brand. Designers are also responsible for
interactive designs where the content is fluid, sometimes changing minute to
minute, as well as interfaces that help users navigate through complex
digital experiences. This work differentiates itself by adding another element:
responding to the actions of the viewer. Editorial design for web and mobile is
the most tangible example of content-driven work in this area, including publication
websites, mobile apps, and blogs. Some design involves the presentation of
streaming information, also known as data visualization. Other designers work
on digital products, which are digital services or platforms that can be
brought to market. Product design for web and mobile is related to software
design. Sometimes different inventors work on the user interface design (UI),
which mostly refers to the individual layouts of pages, and the user experience
design (UX), or the total experience of the user as they move through a website
or app. Type design carries aspects of almost all of these things. While the
form of a single letter has meaning, a typeface, like a brand, is also composed
of the relationships between characters that work together to create meaning.
And like software, typefaces are licensed and can be connected on individual
computers. Depending on the scale
of the context in which a designer works, the work may include one, some, or
all of these things in the course of a year. Larger companies, agencies, teams,
or studios may lean towards specialization, while smaller studios and groups
may need to have each individual capable, if not an expert, in multiple areas.
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